Tuesday, March 4, 2008

Angular sampling rate selection

- sampling in a non perpendicular direction to the FOV dims.

- EVEN sampling
- then the neighbored samples are not supposed to overlap angularly
- also, the neighbored samples should be a real edge point, i.e., in the radial direction, no other same CC point exists.

- if SR too big, lose point -> in between "neighboring" points there are other edge points.

- sampling rate should come from audio sampling rate

 

Right way to do

  • extract all edges
  • sample edges according to the audio rate, and (r, a) parameters, variable rate across radii

angular sampling

  • if we take all points between [a1, a2], we get a thick stripe, that way, lower SR always leads to more data, and by taking the head and tail of the group, we won't necessarily get the rightly spaced edge points.
  • right way:
    • don't take the [a1, a2], but use [a1-e, a1+e], e is the tunable offset.
    • e << (a2-a1)/2;
    • e = ratio * angle_per_sample.
    • e should make the angular group thin enough,
    • ratio should be adaptive, by looking at the width of the angular group, should be