Problem
- Sting removal involves more pre-processing than expected,
- it needs to be broken down into more parent processes
- edge detection
- clear edge angular redundancy
- bottom fix (an optional set of bottom data, in addition to the original raw edge):
- sting removal
- what's the diff b/w lateral (r-wise) and vertical (z-wise) data?
- from the fig., lateral top edges imply the linearity of the bottom seg in 2D.
- however, since top edges are flat, there is no indication of the undulation of the bottom from viewing the top.
- if only we can trust the width and use w/z ratio to fix it...., but for sting removal, we can't trust it.
- we won't trust the sting segs, but we can trust most segs along the groove.
- from angular redundancy test, we know roughly where the stings are.
- to think out of the box, if stings are gone, we can fix the z data by using w/z;
- before this can happen, we can't trust w/z as a condition but a question.
- so the bottom fix should take two steps,
- before sting removal, simply do lateral fix, i.e., much like groove retaching, retach the bottoms in the sense of CC angular link.
- after sting removal, and the main-thread construction, we fix the depth by further w/z-based method.

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